

The strategic AI influences decision making in other AI components along certain strategic considerations ( types) which can also be targeted. # Random factors applied to AI decision making when determining which # Determines when this peace AI is used by the AI (ROOT is taker, FROM is giver) The /Hearts of Iron IV/common/ai_peace files controls how the AI handles peace. The AI area is shown in the province debug tooltip. It is not necessary to assign an AI area to every land province, but the unassigned ones can not be referenced by the area_priority strategy. Each land province is assigned to only one AI area. These in turn are only used by the AI strategy area_priority described further below. The /Hearts of Iron IV/common/ai_areas directory controls the assignment of land provinces to named AI areas. # causing an early end of the evaluation. # If the country is Germany, set the value to 0,

(Type: number (with 3 decimal places), default: 1) A final factor applied to the calculation. (Type: scoped variable, default: 1) The base value of the calculation, before applying any modifiers. Note that the AI's interpretation of the resulting number is not the same in all use cases, but usually probability-proportional-to-size sampling. It has a different interpretation of base and factor though. It is functionally very similar to mean_time_to_happen and uses the same modifier system described there. If you spot a mistake then you are welcome to fix it.įound in numerous files, ai_will_do is an element that produces a number for the AI to use when weighing decisions.
